PixVerse 发布一段用于生成像素风角色动画表的提示词:上半部分为单个 16-bit 农场冒险者全身静态精灵,下半部分为严格 4×4 排列的 16 个动画精灵,覆盖从待机、下蹲、起跳、腾空到落地的完整跳跃循环。要求 16 帧角色服装、比例与像素尺度完全一致,水平轴心固定,纯白背景、硬像素边缘、无网格线与文字。
Prompts here:
Create a single white-background pixel-art character and animation sheet.
TOP SECTION — upper 30%:
One large, full-body static sprite of an original Stardew Valley–inspired farm adventurer, facing right. Short copper hair, freckles, cream shirt, green overalls, mustard scarf, brown boots and teal satchel. Cheerful expression, relaxed standing pose. Warm, charming 16-bit farming-RPG pixel art.
BOTTOM SECTION — lower 70%:
Exactly 16 smaller animation sprites arranged in a strict 4×4 grid, read left to right, top to bottom:
Idle → arm swing → shallow crouch → deep crouch →
push-off → takeoff → rising → higher rise →
jump apex → descending → lower descent → feet reaching down →
landing → compressed landing → settle → idle.
All 16 sprites must depict the exact same character, costume, proportions and pixel scale. Keep the horizontal body pivot fixed within every cell. Use a consistent ground baseline, with a smooth vertical jump arc above it. Do not recenter airborne poses vertically. Frame 16 closely matches frame 1.
Keep every complete sprite, satchel and dust particle inside the central 68% of its cell, with generous pure-white gutters. Tiny dust particles only at takeoff and landing. Separate the top portrait from the animation grid with a wide white gap.
Pure opaque white background. Hard pixel edges, limited palette, no blur. No grid lines, labels, numbers, text, watermark, scenery, cropped limbs or overlapping cells.
来源:@PixVerse_ · x.com