跳到正文
@PixVerse_· @PixVerse_ · X·· 21 天前AI 评分52
AI 导读

PixVerse 官方给出用 Seedance 2.5 以文本生成 15 秒 RPG 游戏画面的设置和英文提示词,参数为 720p、16:9。提示词按 0-3s 到 12-15s 分段时间线描述主角 MIRA 采摘番茄并交付给摊主的连续第三人称玩法,同时要求原生游戏 HUD、任务进度、交互提示和金币奖励随画面动作对应变化。提示词还限定使用原创角色与原创游戏世界,不要出现已有 IP 角色或标志。

正文

Harvest Delivery
Use @PixVerse to generate the video with the model, settings, and English prompt below.
Model: PixVerse Seedance 2.5
Mode: Text-to-video
Resolution: 720p
Aspect ratio: 16:9
Duration: 15 seconds
Prompt
Create a 15-second continuous real-time PC RPG gameplay capture in 16:9, 720p.
Clearly rendered stylized 3D videogame characters and environments with believable in-engine animation and a controllable third-person follow camera positioned behind the player.
No cinematic edits, no slow motion, no close-up cutaways, and no live-action actors.
Use original characters and an original game world. No existing franchise characters or logos.
Maintain consistent characters, costumes, props, environment, and object positions throughout.
Physical contact and causal actions must remain clearly readable.
The full action must finish naturally within 15 seconds.
Visual Style
Warm, welcoming stylized 3D multiplayer fantasy farming game.
Soft colorful rounded shapes and inviting afternoon lighting.
Cozy fantasy-farming RPG atmosphere.
Keep the main action within the center of the screen while maintaining clear gameplay visibility.
Player
MIRA, an original adult farm girl with:
curly dark hair,
straw hat,
mustard overalls,
cream shirt,
small green backpack.
Supporting Character
A friendly original elderly produce vendor wearing a blue apron waits behind a wooden market stall.
Another villager casually strolls through the background.
Setting
Location:
WILLOW MARKET
A ripe tomato patch stands only about three walking steps away from a wooden produce stall.
An empty small delivery basket is visible on the stall.
Story Timing
0–3s:
Mira stands between the produce stall and tomato patch.
The elderly vendor gestures toward the empty delivery basket, indicating that he needs produce.
3–6s:
Mira walks to the nearby tomato patch.
She bends down and visibly plucks ONE ripe red tomato.
The tomato remains clearly visible in her right hand after being picked.
6–10s:
Mira walks the short distance back toward the wooden produce stall while carrying the tomato.
The third-person camera follows her smoothly.
The tomato must remain visibly in her hand throughout the walk.
10–12s:
Mira places the tomato clearly into the vendor's delivery basket.
The vendor receives the basket and gives an appreciative nod.
The tomato must visibly travel from plant → hand → basket.
No magical disappearance, teleportation, or object morphing.
12–15s:
The vendor hands Mira a small coin pouch.
Mira clearly receives the pouch and gives the vendor a happy wave.
Maintain continuous cozy third-person gameplay.
Native Game HUD
Generate the RPG HUD directly as part of the gameplay footage.
The HUD must remain stable, legible, screen-space anchored, and visually consistent throughout the video.
Use a warm cozy fantasy-game UI style with soft cream-colored accents.
Include:
Circular minimap in the upper-right area.
Quest panel beneath the minimap.
Player status panel showing the name MIRA.
Location label: WILLOW MARKET.
Bottom gameplay skill slots.
Gold counter.
Small contextual interaction prompts when appropriate.
Keep the HUD around the screen edges so it does not obstruct the central gameplay action.
Do not use external captions, subtitles, watermarks, or brand logos.
Quest Progression
Quest title:
Fresh for the market
At the beginning:
Pick one ripe tomato
Fresh tomatoes 2 / 3
After Mira picks the tomato:
Deliver the order
Fresh tomatoes 3 / 3
After the tomato is placed into the basket:
Order delivered
Collect your payment
After Mira receives the coin pouch:
Order complete
A little kindness goes a long way
Interaction Prompts
Near the tomato patch, briefly display:
E Harvest tomato
As Mira approaches the vendor with the tomato, briefly display:
E Deliver order
Before the vendor hands over the payment, briefly display:
E Collect payment
Result and Reward
After the delivery succeeds, briefly display:
ORDER DELIVERED
After Mira receives the coin pouch, display:
Gold +120 • Friendship +10
The gold counter increases from 1240 to 1360 only after the payment is received.
The HUD, quest progression, interaction prompts, and rewards must visually correspond to the actions happening in the game world.

来源:@PixVerse_ · x.com