AI 导读
在《钻石年代》中,Neal Stephenson 设想了一本书,它能发明游戏和故事,随着小女孩的成长教给她所需的知识。我尝试做了一个小版本。我把关于对齐的头脑风暴文档给了 Claude,让它做一个类似塞尔达的游戏,教人们了解 AI 对齐。这是成果 🪁 简短版:它很擅长构建世界,但在理解玩家方面仍然较弱(详情见下)
正文
In The Diamond Age, Neal Stephenson imagined a book that invents games and stories to teach a little girl what she needs, as she grows. I tried a small version of it. I gave Claude my brainstorm doc on alignment and asked it to make a game, something like Zelda, to teach people about AI alignment. Here's what came out 🪁
Short version: it's great at building the world, and still weak at understanding the player (details below)
来源:Thomas Wolf · x.com