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MeshyAI· @MeshyAI · X·· 3 小时前AI 评分62
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一篇教程展示如何用 Claude Opus 5.5 调度 Meshy、Blender 和 Unreal Engine 5 构建游戏,通过 MCP 连接各工具,并为每个工具分配单一职责。关键细节包括先用 Opus 头脑风暴并扩展游戏点子、告知 GPU 型号以匹配画面上限、Meshy 生成道具和角色、Opus 导入关卡、光照、HUD 和小地图,之后每次提示词添加一个功能。完整首建耗时约 4 小时,消耗周付 Max 计划约 19% 的额度,首关建好后后续关卡因资产复用会快很多。

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How to build a game with Claude Opus 5.5 + Blender + Unreal Engine + Meshy 🎮

引用rewind@rewind02
here's how to build a game like this with Claude Opus 5.5 + Blender + Unreal Engine + Meshy... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: install Claude Code, Unreal Engine 5 and Blender 5.1+, all free except the Claude plan - step 2: connect Blender through its MCP add-on, and Meshy through Meshy MCP with an API key - step 3: brainstorm 5 game ideas with Opus first, pick one, have it expand the idea before anything gets built - step 4: tell it your GPU, so it pushes the graphics as far as your machine can run - step 5: Meshy generates the props and characters, Opus imports them into Blender and cleans them up - step 6: Opus brings everything into Unreal: the level, lighting, HUD, minimap - step 7: play it, then add one feature per prompt: combat, enemies, quests who does what: > Meshy: the 3D models > Blender: cleanup, placement, materials > Unreal: lighting, physics, the actual game > Opus: runs all three from one chat and the real cost... one full first build took about 4 hours and ~19% of a weekly Max plan build the first level well, then the next ones go much faster because the assets already exist
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来源:MeshyAI · x.com