在 AI/ML API 的 1-shot Three.js 测试中,Fable 5.1 花费 $5.69,而 GPT-5.6 Sol 仅 $0.88。Fable 把额外预算用于场景密度(海浪、海岸线深度、数千吊灯水晶、更大的水上乐园结构、更平滑的直升机运动),Sol 细节更少但在 5 个独立生成场景中保持了统一的低多边形视觉语言。
Fable 5.1's cost gap is still huge.
On AI/ML API's (@aimlapi) 1-shot Three.js test, Fable 5.1 cost $5.69 versus $0.88 for GPT-5.6 Sol.
Fable spent that extra budget on scene density: waves, shoreline depth, thousands of chandelier crystals, a much larger water-park structure, smoother helicopter motion.
Sol produced less detail, but kept the same low-poly visual language across all 5 independently generated scenes.
And both still made basic state mistakes. Fable rendered the pool without water. Sol simplified some scenes enough that important geometry disappeared.
This is a nice example of why "better coding model" gets fuzzy once the output is a whole visual system.
You are trading off object count, physical plausibility, cross-scene consistency, instruction coverage, and inference cost at the same time.
you can try Fable 5.1 on aimlapi[.]com
来源:@rohanpaul_ai · x.com